![]() I also haven’t realised just how conflicted I am when it comes to CGI (and it’s becoming more and more apparent how ignorant I am, so I shouldn’t just throw out catchphrases and assign blame). This meta level has always been an important part of the show, but I haven’t, until the next episode actually, realised how much this show pokes a finger into a sore spot. Avoid rapid camera movement, so I don’t get sick, sure, but that’s comparatively uninteresting. I can’t say that, if an anime creator were to ask me what I want, I would know what to say in response. On the other hand, I’m not sure how I would react to an entire show animated simply with a pencil… It’s just that the sketch versions always look more alive to me. I can appreciate what they’re doing, and if it helps animators have an easier life, I’m all for it. Next episode will actually explain the process, which is… ironic. I notice it now and then, and whenever I notice it it’s a little disappointement. The regularity-feel is a bit like an on-and-off switch. But exactly because it’s high-level, I can’t integrate this as easily into my style perception as I can with cheap stuff like Kemono Friends or that weird Sega Girl’s show. It’s hard to explain.Įverything here is high-level awesome, so the effect isn’t large. It’s endemic in the show – even in the girl’s faces. I never really notice at first, or maybe I do but put it on auto-ignore, but if it goes on for a while that regularity stands out. People tell me I’m being over-sensensitive, and maybe that’s true, but very often I do adversly react to visual regularity. The arrangement is good, but the longer I watch the show, the more straight lines stand out, and the more the show’s visuals start to lose me. Look at the fist picture of the second patch: those green plastic chairs stand out, both because of their colour and their regularity. Every episode has moments that just don’t sti well with me. The obvious and most important part is my motion sickness. The visuals for me are a two-edged sword.
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